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Advanced [show]


Shane Harrington, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a green vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His right leg appears badly burned and disfigured. With a patchy black beard and wild black hair. His violet eyes dart from person to person.

Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Sold as a small child to a brothel owner, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shane Harrington, Male Human Ranger 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Athletics +5, Deception +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Compton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, tan cloak. He has done his best to style his brown hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He wants to meet his childhood hero; and to get a good night's sleep

Ideals: Professionalism, Fighting. Flaws: Shy, Insomniac. Bonds: Attractive, Adventurer. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Richard Compton, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)11 (+0) 13 (+1)9 (-1)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Aldous Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He is obsessed with his god.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 10th year, his parents were killed by a gnolls raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Cook

Voice: Old Prospector

Attributes [hide]

Aldous Eastaughffe, Male Human Cleric 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)18 (+4) 14 (+2)12 (+1)
Skills Arcana +7, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Elven, Aquan, Druidic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 400 gp. Jet (80 gp). Jade (80 gp).


Social Check DCs


Miles Upton, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man wears just a green suit. He has a chestnut handlebar mustache and slicked back chestnut hair. He has brown eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the west his family was never financially stable. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Gifted. Flaws: Shy. Bonds: Poor. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Miles Upton, Male Human Cleric 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 9 (-1)15 (+2)
Skills Deception +5, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. Alexandrite (200 gp). Malachite (5 gp).


Social Check DCs


Wymar Fidget, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears a worn and beaten armor. His moppish red hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: This man loves dancing and to teach people dancing more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Wymar's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Navigator for hire.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Job. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Wymar Fidget, Male Human Wizard 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common, Terran, Goblin
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 1000 sp. Aquamarine (1000 gp).


Social Check DCs

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