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Advanced [show]


John Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. He has wavy silver hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He receives visions of the future at random moments

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: He is greedy; and regain custody of his son

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Rich, Family. Occupation: Bather

Voice: Boston accent

Attributes [hide]

John Bentley, Male Human Warlock 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Tiger eye turquoise (6 gp). Lapis lazuli (6 gp).


Social Check DCs


Percival Emsworth, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. He keeps his silver hair in a flapper bob. He has green eyes and a green hat with a blue feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Scribe business at a young age. Cursed with vampirism at a very young age, Percival has worked very hard to control his curse. He has achieved small success as a Scribe.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Terse, Disease. Bonds: Attractive, Job. Occupation: Scribe

Voice: Australian accent

Attributes [hide]

Percival Emsworth, Male Human Barbarian 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Athletics +0, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Theobald Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and to reunite with his absent mother

Flaws: Addict, Depressed. Bonds: Family, Religious. Occupation: Knight

Voice: Speaks with lips pursed

Attributes [hide]

Theobald Southey, Male Human Cleric 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp. Freshwater pearl (8 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Gomory Addington, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses in tan turtlenecks beneath a white coat with tan slacks, and is pretty ugly. He wears his blonde hair up in a very large beehive style do. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and money/treasure

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Military. Occupation: Tanner

Voice: Russian accent

Attributes [hide]

Gomory Addington, Male Human Bard 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)14 (+2) 10 (+0)12 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Enfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear grey pants and tee shirts. His white hair is cut short with large spiked bangs in the front. He has brown eyes and a grey hat with a green feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.

History: He was born in the north. There was a wharf not far from home where he often wandered off to fish. He left for the north, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Immigrant, Nature. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Balimaar Enfield, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 6 (-2)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp. 1 Disguise kit. 1 Disguise kit. 1 Crowbar.


Social Check DCs

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