Gerard Kimberley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a blue shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His brown hair is kept up in a ponytail inside a deerstalker hat. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is frequently practicing swordplay.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Slave. Occupation: Apothecary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Henry Langdon, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the north. Henry was born on a far northern plains where he grew up under the tutelage of his father, an expert Bounty Hunter. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Entrepeneur. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Bounty Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +6
Possessions: Golden pearl (110 gp). Blue quartz (4 gp). Deep green spinel (110 gp).
Reynard Tenley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tight fitting yellow shirt and pants. His auburn hair is cut short with large spiked bangs in the front. His amber eyes peer out from beneath his Stetson yellow hat.
Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His father raised him in a mountain cabin. He worked as a nervous Miner and found it very stressful. He inherited the family business which he has now maintained for 13 years.
Motivation: Sabotage a competitor; and revenge
Ideals: Gifted. Bonds: Enemies, Nature, Job. Occupation: Miner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Gunter Walcott, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears baggy black pantaloons and a brown scarf. His whole body is exceptionally muscular. He is bald on top and has large auburn tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Gunter will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Sold as a small child to a slaver, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: He wants to get laid; and sabotage a competitor
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Godfrey Watson, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears tattered old clothes, marred by teas. His hair is long and auburn with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born the only child of a wealthy merchant. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A deep hatred of drow; and revenge
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Enemies, Slave. Occupation: Bricklayer
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. Moss agate (5 gp). Eye agate (5 gp).
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