Godfrey Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his auburn hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Beggar.
Motivation: Wants to have a good time and be beloved.
Ideals: Gifted, Optimist. Bonds: Nature, Job. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 gp. Azurite (13 gp). Chrysoberyl (90 gp). Citrine (60 gp).
Trym Byron, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He carries with him a set of rapiers on his belt, each one with a ruby on the hilt. He sports a long chestnut beard, and similarly colored long hair. He has green eyes and a black hat with a green feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great joy in being the best Miner in town.
History: The child of a Cook, who enjoyed hunting, Trym was taken on many hunting expeditions. His childhood dream was to be a Cook, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To prove his worth to the world; and he is greedy
Ideals: Fighting. Flaws: Impulsive. Bonds: Guardian, Job, Nature, Rich. Occupation: Miner
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2900 sp. An abacus with copper, silver and gold markers (130 gp). A delicate brass dragon egg (60 gp).
Henry Cromwell, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. His chestnut hair is unkempt and raggedy. His thin eyebrows rest above his beady gray eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 4 years old his parents immigrated from the west. Henry was born on a far western mountains where he grew up under the tutelage of his mother, an expert Banker. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle.
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Rolf Kitchur, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tight fitting black shirt and pants. He wears his golden hair down. His eyes are green and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Impeccable. Flaws: Disease. Bonds: Job, Rich, Religious. Occupation: Glassblower
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 100 gp. 1 Masterwork Common Melee.
Conrad Hadlee, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a brown broad hat and brown clothes. His left leg appears badly burned and disfigured. His silver hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 7 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Ideals: Joker. Flaws: Ugly, Insomniac, Impulsive. Bonds: Immigrant. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!