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NPC Generator

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Advanced [show]


Shane Adley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left hand appears badly burned and disfigured. His golden hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to loving parents in a slum to the east. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Shane began to lead the lost caravan. He has set out to sabotage the competition.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's looking for his big break

Ideals: Entrepeneur. Bonds: Job, Poor, Enemies, Adventurer. Occupation: Stylist

Voice: Rolls R's

Attributes [hide]

Shane Adley, Male Human Druid 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Kendall, Male Human [Permalink]

Personal [hide]

Description: This western man wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His clothes are grease stained in places. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born the only child of a wealthy merchant. Trym was born on a far western desert where he grew up under the tutelage of his father, an expert Server. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Server

Voice: High pitched, excited

Attributes [hide]

Trym Kendall, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)11 (+0) 16 (+3)16 (+3)
Skills Athletics +1, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Freshwater pearl (4 gp). Chrysoprase (50 gp).


Social Check DCs


Lance Emsworth, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is wearing a long, yellow, dusty cloak. His tied-back hair is golden. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and human compassion

Ideals: Athletic, Gifted. Flaws: Impulsive, Racist. Bonds: Adventurer. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Emsworth, Male Human Expert 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)12 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Athletics +1
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Chrysoberyl (150 gp). Black pearl (500 gp).


Social Check DCs


Peter Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is blonde and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.

History: Peter was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has achieved small success as a Guard.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Job, Enemies. Occupation: Guard

Voice: Old Prospector

Attributes [hide]

Peter Cooper, Male Human Expert 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. Black pearl (1300 gp). Moss agate (16 gp). Golden yellow topaz (1300 gp). Malachite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Cornish, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of a Sellsword, who enjoyed hunting, Cory was taken on many hunting expeditions. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Cory's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.

Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Nature. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Cory Cornish, Male Human Adept 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)8 (-1) 9 (-1)13 (+1)
Skills Athletics +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Sapphire pendant on gold chain (2600 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).


Social Check DCs

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