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NPC Generator

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Advanced [show]


Aldous Norton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a green and black handkerchief worn on his left side. He sports a flattop hair cut. His eyes are a pleasant gray.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the east his family was never financially stable. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up halberd and armor he uses now. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: He is currently in port desperately looking for someone to get him out; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Ugly, Addict. Bonds: Poor, Slave, Nature, Debt. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Aldous Norton, Male Human Druid 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1 Backpack.


Social Check DCs


John Chester, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail, and carries nunchakus. His hair is blonde and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of goblins

Ideals: Fighting, Disciplined. Bonds: Military, Religious, Enemies. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

John Chester, Male Human Barbarian 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)8 (-1) 7 (-2)10 (+0)
Skills Athletics +4, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Arnold Kendal, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. His hair is silver and curly. His eyes are gray.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with his god.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Persistence. Flaws: Cynical, Fearful. Bonds: Religious, Slave. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Arnold Kendal, Male Human Cleric 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)6 (-2) 15 (+2)14 (+2)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 300 gp.


Social Check DCs


Conrad Myerscough, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He typically wears a sleeveless long coat of deep red leather and dull grey iron scale mail, and his gloved hand is found clutching a bow. His white hair has been sun bleached extensively. His eyes are a pleasant green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Bonds: Attractive, Military, Adventurer. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Conrad Myerscough, Male Human Aristocrat 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Geoffrey Alton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. His golden hair is unkempt and raggedy. His eyes, though not visible through his cowl, are green.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Cynical. Bonds: Poor, Religious. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Alton, Male Human Sorcerer 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Giant, Druidic, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 46000 sp. 1 Simple lock.


Social Check DCs

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