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NPC Generator

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Advanced [show]


Guy Bradly, Male Human [Permalink]

Personal [hide]

Description: A 5'10" northern man, he wears brown leather gloves, a brown jacket, and tight pants. His feathered hat is riddled with cuts and holes. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Guy studied abroad. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To reunite with his old friends; and revenge

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer, Enemies. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Guy Bradly, Male Human Rogue 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)5 (-3) 10 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trym Norton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He has wavy red hair. His gray eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Masseuse father left him crippled. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Barrister, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Barrister

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Norton, Male Human Cleric 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 10 (+0)14 (+2)
Skills History +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Silver comb with moonstones (700 gp). A delicate brass dragon egg (50 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Marston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. His red hair is cut short. His eyes are violet and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Ernest studied abroad. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Sensitive. Bonds: Slave, Rich. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Marston, Male Human Barbarian 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)17 (+3) 10 (+0)10 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Ignan, Aquan, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs


Norman Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and he perpetually has his hammer ready. His silver hair is slicked back into a classic pompadour. His fierce gray eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Wants to open a new tavern; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Job, Rich. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

Norman Quinton, Male Human Aristocrat 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)14 (+2) 15 (+2)18 (+4)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. Moonstone (60 gp). 1 Minor magic item.


Social Check DCs


Robert Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and carries axes. He keeps his long red hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Regain custody of his son; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Attractive, Enemies, Family, Adventurer. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

Robert Huckabee, Male Human Cleric 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 9 (-1)18 (+4)
Skills Performance +7
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Fiery yellow corundum (1400 gp).


Social Check DCs

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