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NPC Generator

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Advanced [show]


William Browning, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man prefers to wear blue clothing when he does not wear armor. His brown hair is singed and shortened. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food he seems plenty friendly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: William hails from a village terrorized by drow. In his 10th year, his parents were killed by a drow raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Athletic, Philantrophist. Flaws: Ugly, Addict, Shy. Bonds: Enemies. Occupation: Miner

Voice: French accent

Attributes [hide]

William Browning, Male Human Bard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)9 (-1) 12 (+1)6 (-2)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Drogo Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a pastel coat over a black low-cut shirt, and a top hat upon his head. He has a hunchback. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he is content

Ideals: Gifted. Flaws: Ugly, Mundane, Secretive, Disease. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Drogo Mitchell, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)10 (+0) 15 (+2)16 (+3)
Skills History +2, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Beckwith, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey tunic with green highlights, and long black pants that bunch up around his shoes. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born in the west, but his parents moved at a very young age to the north. His mother was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Impeccable, Persistence. Bonds: Enemies, Immigrant, Job. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Trey Beckwith, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)15 (+2) 11 (+0)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Everard Colton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a slaver, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Bonds: Adventurer, Slave, Mentor, Job. Occupation: Layabout

Voice: Deep voice with rolling R's

Attributes [hide]

Everard Colton, Male Human Cleric 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Deception +3, History +4
Senses Passive Perception 10
Languages Common, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is dressed in a clean blue cloak covering his clean studded leather. He has a hunchback. His hair is always cut to a buzz. His thin eyebrows rest above his beady brown eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Map Maker, but he got bored and became a Navigator. He struck the Navigator job and began his own company from there.

Motivation: To be a Map Maker again; and to find somewhere to settle down

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: In love, Job. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Adelard Eastaughffe, Male Human Sorcerer 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)17 (+3) 15 (+2)9 (-1)
Skills Arcana +6
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 40000 cp.


Social Check DCs

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