Drogo Everly, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is heavily combed to the right. He has green eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Seamstress mother left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist. Flaws: Shy, Disease, Addict. Bonds: Attractive. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Ralf Deighton, Male Human [Permalink]
Personal [hide]
Description: A 6'5" southern man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His blonde hair is lengthy. His green eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A deep hatred of drow; and many drow want him driven away
Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Bowyer
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 54 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5
Possessions: 8000 sp. Aquamarine (1000 gp). Red-brown spinel (110 gp). Lapis lazuli (5 gp).
Charles Kent, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and blue robe with the hood down. He carries with him a set of sickles on his belt, each one with a aquamarine on the hilt. His hair is long and red with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his brother before him, after school he went straight into learning to become a Dilettante. He left for the north, certain he would find work there.
Motivation: Expand his business; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Immigrant, Job. Occupation: Dilettante
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp.
Balimaar Altham, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries lances. He wears his blonde hair up. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others.
Ideals: Fighting, Disciplined. Flaws: Ugly, Fearful. Occupation: Detective
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
Gerard Windsor, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. His silver hair is styled in orderly dreadlocks. His brown eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 13 years.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Ideals: Opinionated. Flaws: Shy. Bonds: Rich, Job. Occupation: Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 10 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
