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NPC Generator

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Advanced [show]


Miles Hornsby, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a grey tunic with blue highlights, and long tan pants that bunch up around his shoes. His head has been shaved. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He misses his home and complains about the freezing weather, even in summer.

History: Miles was raised in a hard working conservative environment. He worked as a nervous Sailor and found it very stressful. He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Depressed. Bonds: Immigrant, Job. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Miles Hornsby, Male Human Warlock 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)10 (+0) 12 (+1)6 (-2)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Zircon (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Gerard Blackwood, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. His tied-back hair is golden. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Gerard will drive conversation. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gerard was born in the east. At a young age he loved to build and create. He worked as a nervous Mortician and found it very stressful. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Extrovert, Persistence. Flaws: Ugly, Racist. Bonds: Poor, Job. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Gerard Blackwood, Male Human Warrior 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 5 (-3)16 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 7
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Hourglass. 1 Masterwork manacles.


Social Check DCs


Shane Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his auburn hair. His eyes are gray and he is always smoking a pipe.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: Wants to open a new tavern; and to be a armorer again

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Attractive, Job, Nature. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shane Gentry, Male Human Adept 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)8 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 22000 sp. Star ruby (400 gp). Hematite (14 gp). 1 Minor magic item.


Social Check DCs


Alexandre Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His white hair is knotted and matted. His brown eyes peer out from beneath his deerstalker green hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Ideals: Passionate, Gifted. Flaws: Shy. Bonds: Mentor. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Alexandre Marlowe, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 7 (-2)10 (+0)
Skills Arcana +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Deep green spinel (90 gp). 3 Thunderstones. 3 Holy water.


Social Check DCs


Shane Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered yellow stockings. He carries a battered spear and tarnished sickle as well. With bright silver hair and a scraggly beard. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Mayor

Voice: Forgets to breathe while speaking

Attributes [hide]

Shane Badger, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 15 (+2)7 (-2)
Skills Nature +1, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs

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