Ernest Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a grey collared shirt and blue pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His head has been shaved. He has a tattooed face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He works hard and plays hard.
History: Ernest hails from a village terrorized by brigands. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Money/treasure.
Flaws: Ugly, Shy, Hedonist. Bonds: Enemies, Rich. Occupation: Seamstress
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +4
Possessions: 2700 sp. Coral (70 gp). Brown-green garnet (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Jocelyn Appleton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male usually wears his blue robe and has his scythe always slung over his shoulder. He is tall, broad shouldered and powerfully built. He has styled his red hair well, parting it to the right. He tend to wears goggles to shield his eyes.
Personality: Jocelyn is depressed about a lot of things. He tends to be a nihilist. He also hits on women, regardless of circumstances.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a daughter. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Jocelyn never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Flaws: Depressed. Bonds: Has a crush, Rich, In love, Family. Occupation: Beggar
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 7 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Patrick Reid, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear flannel. His white hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Patrick was born in the west. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He doesn't get along with people that don't share his tastes; and a deep hatred of dire rats
Ideals: Persistence, Impeccable. Flaws: Greedy. Bonds: Enemies, Rich. Occupation: Gardener
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp. Solid gold idol (300 gp). A miniature golden chest with tiny emeralds lining the top (40 gp).
Wymar Barlow, Male Human [Permalink]
Personal [hide]
Description: A 6'3" eastern man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His silver hair is still thick. His eyes are a pleasant hazel.
Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.
History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 4 years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Enemies. Occupation: Crown-heir
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 gp.
William Kinsley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a green cloak and cross-gartered blue stockings, he is not a threatening figure. His hair is long and silver with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. His eyes are likewise violet.
Personality: Abrasive and pushy, he has a hard time making friends. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.
Motivation: To protect his home; and he's looking for his big break
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer, Guardian. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!