Dustin Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a butterfly on it. His golden hair is lengthy and is close to two feet long. His violet eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a Spy, his father struggled to pay the bills. A gifted student he started as a Spy, but he got bored and became a Glassblower. He inherited the family business which he has now maintained for 11 years.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and sabotage a competitor
Flaws: Mundane, Antagonistic. Bonds: Attractive, Poor, Job, Family. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Red spinel (110 gp).
Raymond Ryland, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems. He has a hunchback. He has moderate length red hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his sister's freedom.
Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Family, Job. Occupation: Painter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 1000 sp. Gold dragon comb with red garnet eye (1000 gp).
Arnold Anderton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. His long blonde hair reaches down to his waist. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.
History: Arnold was raised in a hard working conservative environment. A gifted student he started as a Detective, but he got bored and became a Glassblower. He has worked as a Glassblower like his mother before him.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Addict, Impulsive. Bonds: Attractive, Poor, Job. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. Aquamarine (1200 gp). Coral (120 gp). Rose (70 gp). Sard (70 gp). 1 Minor magic item.
Henry Winthrop, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his chestnut hair to look like a famous performer. His green eyes dart from person to person.
Personality: Henry wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.
History: Sold as a small child to a brothel owner, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Mentor, Rich. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Azurite (6 gp). Azurite (6 gp). Sardonyx (80 gp). 1 Minor magic item.
Justin Yardley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. He has wavy blonde hair. He has gleaming, smiling green eyes.
Personality: He loves telling others what to do and how they should feel about things. He believes the world needs to unite to get rid of drow once and for all.
History: Justin was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Many drow want him driven away; and he wants nothing more than to rejoin the army
Ideals: Opinionated. Bonds: Enemies, Poor, Adventurer, Military. Occupation: Banker
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 9 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 5 (-3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. Alexandrite (1300 gp). Deep blue spinel (1300 gp). Blue sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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