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Advanced [show]


Patrick Hornsby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His red hair is unkempt and raggedy. His violet eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.

History: Born in the north to a Map Maker, Patrick learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 5 years.

Motivation: Further expansion of business.

Flaws: Ugly, Terse, Fearful. Bonds: Poor, Job. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Patrick Hornsby, Male Human Rogue 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 8 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 5 (-3)15 (+2) 13 (+1)17 (+3)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries nunchakus. His hair is silver and curly. His eyes, though not visible through his cowl, are brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has all his life been fascinated with poetry.

History: Sold as a small child to a slaver, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by dire rats. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Artistic. Bonds: Poor, Mentor. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

John Quinton, Male Human Warlock 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 100 gp. Smoky quartz (70 gp). Rose (70 gp).


Social Check DCs


Raymond Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow coat over a black low-cut shirt, and a wide-brimmed hat upon his head, and carries longbows. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His face is scarred and worn.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new shipwright responsibilities is difficult

Ideals: Fighting, Disciplined, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Raymond Tickle, Male Human Wizard 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 4 (-3)16 (+3)
Skills History +2
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp. Chrysoberyl (160 gp).


Social Check DCs


Shane Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His silver hair is thinning but still full. His violet eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of eastern immigrants he idolized his father. Shane was born on a far eastern desert where he grew up under the tutelage of his father, an expert Bounty Hunter. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Athletic, Impeccable. Flaws: Shy. Bonds: Immigrant, Slave. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Shane Windsor, Male Human Fighter 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 18 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 6 (-2)17 (+3) 10 (+0)8 (-1)
Skills Deception +2, Religion +6
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Celestial
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 600 gp.


Social Check DCs


Jocelyn Clapham, Male Human [Permalink]

Personal [hide]

Description: This southern man wears an entirely green suit with tan socks and a vest with buckled shoes. His clothes are grease stained in places. He has a long blonde beard with little hanging trinkets. This gray eyed southerner is not easily forgotten.

Personality: Jocelyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a minor phobia of water and hates getting wet.

History: He was born several months after his mother was called into army service. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Extrovert. Flaws: Fearful. Bonds: Poor, Immigrant, Military. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Jocelyn Clapham, Male Human Ranger 9
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 44 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 9 (-1)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1300 gp. Emerald (1000 gp). Black star sapphire (1000 gp). Moonstone (80 gp).


Social Check DCs

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