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NPC Generator

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Advanced [show]


Bernard Sharps, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a blue costume with the symbols of luck on his torso. He has a long golden beard with little hanging trinkets. His thin eyebrows rest above his beady amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a ruthless business man, a trait he acquired from his mother.

History: Gifted from a young age, Bernard studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has achieved small success as a Spy.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and marry his sister to traveling adventurers

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Spy

Voice: Smoker's lung

Attributes [hide]

Bernard Sharps, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)12 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp. A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Silk rope. 1 Disguise kit. 1 Masterwork Thieves’ tools.


Social Check DCs


William Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a red and blue handkerchief worn on his left side. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Architect.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Opinionated, Optimist. Flaws: Ugly. Bonds: Nature, Job, Adventurer. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

William Willoughby, Male Human Ranger 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Theobald Mori, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: To protect his home; and to clean up the streets

Flaws: Insane, Addict. Bonds: Attractive, Guardian, Poor. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Theobald Mori, Male Human Wizard 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)18 (+4) 7 (-2)15 (+2)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 8
Languages Common, Giant, Draconic, Auran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 700 gp.


Social Check DCs


Tim Braxton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears baggy green pantaloons and a black scarf. He keeps his long white hair kept up in a rat tail. His gray eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Gifted, Logical. Flaws: Addict. Bonds: Military. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Tim Braxton, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Giant, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2800 sp. Smoky quartz (20 gp). Chrysoberyl (60 gp). Chrysoberyl (60 gp).


Social Check DCs


Wymar Garfield, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he typically wears brown cloth garments or leather armor. He wears his red hair down. His blue eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a forest tribe. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Wymar's mother didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Mentor, Nature, Immigrant. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Wymar Garfield, Male Human Warlock 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 10 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)16 (+3) 14 (+2)14 (+2)
Skills Acrobatics +4, Arcana +6
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 800 gp. Moss agate (8 gp). Aquamarine (1400 gp). Star ruby (900 gp). Deep blue spinel (1400 gp). 1 Minor magic item.


Social Check DCs

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