Hugh Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are a pleasant green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker, Gifted. Flaws: Insane, Racist. Occupation: Barkeep
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: Fiery yellow corundum (500 gp). White opal (500 gp).
William Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy black hair. His amber eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sage arts, while his mother instructed him in etiquette, music and courtly manner. His martial abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is unsatisfied with his job; and he is greedy
Ideals: Fighting, Gifted, Justice. Bonds: Attractive, Rich, Job. Occupation: Sage
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 200 gp. Sardonyx (60 gp). Deep blue spinel (1200 gp).
Gerald Upton, Male Human [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his greatsword, and carries greatswords. He wears his chestnut hair up. His thin eyebrows rest above his beady gray eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Architect like his father before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich. Occupation: Architect
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Justin Beitz, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears professional attire. He has a small bristly mustache and wavy blonde hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is extraordinarily eccentric. He feeds upon the attention of others.
History: His father raised him in a mountain cabin. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: Wants a kiss; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insane. Bonds: Attractive, Nature, Immigrant. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 12 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Giant, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Tim Barclay, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has black hair. His amber eyes peer out from beneath his broad brown hat.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Sculptor, his mother struggled to pay the bills. A gifted student he started as a Sculptor, but he got bored and became a Map Maker. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Bonds: Poor, Enemies, Immigrant, Job. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Auran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. Jasper (20 gp). Sard (20 gp). Jasper (20 gp). Moss agate (7 gp).
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