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Advanced [show]


Shane Langston, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. He sports a long red beard, and similarly colored long hair. His eyes are violet and catlike.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Shane Langston, Male Human Expert 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 6 (-2)8 (-1)
Skills Persuasion +2, Survival +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 800 gp.


Social Check DCs


Don Braxton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a card on it. He wears a wide-brimmed hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Layabout for hire.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Shy, Disease. Bonds: Rich, Attractive, Job. Occupation: Layabout

Voice: Speaks with a cold

Attributes [hide]

Don Braxton, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)15 (+2) 7 (-2)18 (+4)
Skills Athletics +5, Survival +0
Senses Passive Perception 8
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2400 sp.


Social Check DCs


William Home, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the sun god around his neck, and a halberd on his belt. His golden hair is lengthy. He has gleaming, smiling gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Military, Religious. Occupation: Priest

Voice: Aggressive tone

Attributes [hide]

William Home, Male Human Commoner 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Rhodochrosite (14 gp). Lapis lazuli (14 gp). Freshwater pearl (14 gp). Rhodochrosite (14 gp).


Social Check DCs


Gunter Morton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. He keeps his black hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Now he works as a dancing tutor during his time off.

Motivation: He's in love; and he is greedy

Ideals: Artistic, Logical. Bonds: Rich, Mentor, Has a crush. Occupation: Performer

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Morton, Male Human Commoner 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)14 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Redfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black costume with the symbols of his god on his torso. He has a small bristly mustache and wavy auburn hair. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Justice, Professionalism, Fighting. Bonds: Adventurer. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Theodoric Redfield, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs

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