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Advanced [show]


Heward Garfield, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is slicked back into a classic pompadour. His blue eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Heward has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Joker. Flaws: Ugly, Hedonist, Disease, Insomniac. Bonds: Poor. Occupation: Stylist

Voice: Sensual and smooth

Attributes [hide]

Heward Garfield, Male Human Commoner 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)8 (-1) 13 (+1)9 (-1)
Skills Intimidation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 gp. Violet garnet (900 gp). 1 Minor magic item.


Social Check DCs


Ernest Huxley, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he wears a green armored body suit, with a simple grey line shooting up and back down. His auburn hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Ernest Huxley, Male Human Ranger 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Aquamarine (700 gp). Rich purple corundum (1100 gp). Deep green spinel (110 gp). White pearl (110 gp). 1 Minor magic item.


Social Check DCs


Adam Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear green clothing when he does not wear armor. His red hair is drawn into a tight pony tail with a skull scrunchie. His blue eyes peer out from beneath his broad green hat.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Gifted, Philantrophist. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Adam Mitchell, Male Human Rogue 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Simon Adley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a robe, a symbol of the sun god around his neck, and a kukri on his belt. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Simon was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Doctor. He now owns his own business.

Motivation: To unite with his brother.

Ideals: Fighting. Bonds: Attractive, Family, Job. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Simon Adley, Male Human Barbarian 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 28000 sp. Violet garnet (1200 gp).


Social Check DCs


John Elton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin green vertical stripes and grey pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has wavy red hair. This blue eyed northerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Barkeep like his mother before him.

Motivation: He feels threatened by others; and wants to work out more often

Ideals: Athletic. Flaws: Fearful, Disease. Bonds: Job, Rich. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

John Elton, Male Human Barbarian 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 51 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics +1, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Infernal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +5

Possessions: 100 gp.


Social Check DCs

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