Reynard Stanford, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a faded coat and loose pants complete with broad hat. He is tall, broad shouldered and powerfully built. He has done his best to style his white hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: This man loves poetry and to teach people poetry more than just about anything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business
Ideals: Artistic, Fighting. Flaws: Greedy. Bonds: Rich, Job. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Geoffrey Gyula, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears his white hair down. His eyes are likewise amber. His teeth are white and perfect.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.
History: He was born in the south. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Flaws: Depressed, Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Performer
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 40000 sp.
Anthony Holton, Male Human [Permalink]
Personal [hide]
Description: This man is renowned for his bright grey suits and hats. He has a penchant for wearing a ring with an oversized emerald on his right hand. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and catlike.
Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of a Architect, who enjoyed hunting, Anthony was taken on many hunting expeditions. His first spouse was a Architect, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Bonds: Rich, Has a crush, Adventurer, Nature, Family. Occupation: Butcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
William Staurheim, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized black coat. His long white hair reaches down to his waist. His amber unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.
History: William was born the youngest of three triplets. A freak accident while working with his Priest mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well.
Ideals: Artistic. Flaws: Disease. Bonds: Guardian, Family. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 6
Hit Points 43 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 3 (-4) | 16 (+3) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged -1 / 2d8-4, Grapple +3
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Clayton, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a rose on it. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He works hard and plays hard.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Bellfounder
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
