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NPC Generator

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Advanced [show]


Peter Badger, Male Human [Permalink]

Personal [hide]

Description: This southern man wears light armors faded through time and improper care. His clothes are grease stained in places. He keeps his auburn hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy, self-centered, vain, and jealous.

History: Born in the south his family was never financially stable. Peter was born on a far southern forest where he grew up under the tutelage of his mother, an expert Dyer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and he's looking for his big break

Flaws: Shy, Selfish. Bonds: Poor, Immigrant. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Peter Badger, Male Human Barbarian 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 6 (-2)12 (+1)
Skills Nature +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Gomory Harrington, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. With bright black hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Bonds: Poor, Immigrant, Guardian, Family. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Gomory Harrington, Male Human Commoner 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Cory Chester, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large red jacket. He has a slight overbite and is overall scrawny. His white hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Bricklayer mother left him crippled. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Cory never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To clean up the streets; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Disease. Bonds: Attractive, Enemies, Military, In love, Guardian. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Cory Chester, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 6 (-2)12 (+1)
Skills Athletics +3
Senses Passive Perception 8
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


William Wesley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars, marred by sweets. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Jeweler, his mother struggled to pay the bills. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he is content

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Military, Poor. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

William Wesley, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Anthony Staurheim, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. He is bald on top and has large silver tufts of hair around his ears. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He is used to getting what he wants. In part because he is a meticulous planner.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: To reunite with his absent mother; and he is compelled to act according to his religious beliefs

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Religious, Family. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Anthony Staurheim, Male Human Warrior 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 8 (-1)10 (+0)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Azurite (15 gp). Sard (50 gp). Freshwater pearl (15 gp).


Social Check DCs

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