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Advanced [show]


Dustin Weston, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear white pants and tee shirts. His golden hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 7 years old his parents immigrated from the north. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Dustin and his spouse have recently divorced.

Motivation: His religion dominates his actions.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Dustin Weston, Male Human Ranger 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)10 (+0) 9 (-1)11 (+0)
Skills Intimidation +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Bertram Weld, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears green painted combat armor at almost all times. He wears a Stetson hat to cover his moderate length red hair. He wears large thick round spectacles.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a logical person and will generally grow upset if things defy logic and science.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Logical, Gifted. Bonds: Adventurer, Rich. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Bertram Weld, Male Human Wizard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)8 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Anselm Crawford, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He wears his chestnut hair up in a very large beehive style do. His eyes, though not visible through his cowl, are hazel.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal painting training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Fighting, Artistic. Flaws: Ugly, Impulsive. Bonds: Rich, Slave. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Crawford, Male Human Adept 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 11 (+0)11 (+0) 9 (-1)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp.


Social Check DCs


Arnold Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a green costume with the symbols of his god on his torso. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Spy business at a young age. He was an apprentice working in his father's forge. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Optimist. Flaws: Emotional. Bonds: Job, Family. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Arnold Palomarez, Male Human Bard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 9 (-1)10 (+0)
Skills Perception +1, Stealth +1
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1300 sp. 1 Masterwork Common Melee.


Social Check DCs


Arnold Enfield, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey costume with the symbols of the sun god on his torso. He is muscular with a powerful set of arms. His auburn hair is cut short. His fierce amber eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His father raised him in a mountain cabin. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, In love, Nature. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Enfield, Male Human Rogue 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)8 (-1) 15 (+2)14 (+2)
Skills Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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