Drogo Lester, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man typically wears brown cloth garments or leather armor and is in decent physical shape. His red hair has been sun bleached extensively. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Persistence. Flaws: Disease. Bonds: Enemies, Nature, Family. Occupation: Carter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 26000 cp. Hematite (7 gp). Jasper (40 gp). Violet garnet (300 gp). Banded agate (7 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Godfrey Atherton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. He has red hair. His fierce violet eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He believes the world needs to unite to get rid of goblins once and for all.
History: Born in the south his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Flaws: PTSD. Bonds: Attractive, Immigrant, Enemies, Poor. Occupation: Doctor
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Lance Whitby, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, yellow cloak. He carries a battered scimitar and tarnished lance as well. He has moderate length blonde hair. His blue eyes are passionate and lively.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted psionic powers by his dying brother.
Motivation: He is unsatisfied with his job; and money/treasure
Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Has a crush, Rich, Job. Occupation: Masseuse
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Gnoll, Halfling, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Musical instrument.
Justin Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long silver hair is drawn into a two foot long braid. His brown eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Sold as a small child to a wizard, Justin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Opinionated. Flaws: Depressed. Bonds: Attractive, Mentor, Adventurer. Occupation: Barrister
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 11000 cp.
Trym Payton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His golden hair has been sun bleached extensively. He wears an eyepatch.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
