Chad Marley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears professional attire. He has a small bristly mustache and wavy white hair. His eyes, though not visible through his cowl, are gray.
Personality: He is very quiet and rarely speaks above a whisper. He enjoys reading and quiet.
History: The child of a Gardener, who enjoyed hunting, Chad was taken on many hunting expeditions. He worked as a nervous Guard and found it very stressful. He inherited the family business which he has now maintained for 2 years.
Motivation: To be a Gardener again; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 9000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Randal Harley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears a weathered and beat up set of banded mail beneath an oversized tan coat. With a patchy golden beard and wild golden hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Mason business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and to prove his worth to the world
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Mason
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Old masterpiece painting (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).
Geoffrey Myerscough, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He is an epitome of beauty. His auburn hair is lengthy. His eyes are green and he is always smoking a pipe.
Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Philantrophist. Flaws: Insomniac, Disease. Bonds: Attractive, Rich. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Dean Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a crossbow on his belt. He has a slight overbite and is overall scrawny. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Artistic, Gifted. Flaws: Selfish. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 40 pp. 3 Thunderstones. 4 Acid flasks. 4 Tanglefoot bags.
Diggory Branson, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His red hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He is mildly Human supremacist, though he does not identify as such. He believes the world needs to unite to get rid of gnolls once and for all.
History: Sold as a small child to a necromancer, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Flaws: Ugly, Racist. Bonds: Enemies, Mentor, Religious. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 400 gp.
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