Theodoric Royal, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His golden hair is cut short. His fierce violet eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Theodoric and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic, Impulsive, Mundane. Bonds: Attractive, Religious. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 sp. Large well-done wool tapestry (200 gp).
Hubert Stansfield, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears white cloth garments or leather armor. His brown hair is drawn into a tight pony tail with a cross scrunchie. His eyes, though not visible through his cowl, are brown.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hubert took refuge in the ruined castle and found the beat up dagger and armor he uses now. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Disciplined. Bonds: Family, Nature, Job, Adventurer. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 7 (-2) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 200 gp. Zircon (40 gp). Jade (160 gp). Onyx (40 gp). 1 Good lock.
Solomon Crawford, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. His golden hair is unkempt and raggedy. His eyes, though not visible through his cowl, are hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He plays an instrument quite well.
History: The child of northern immigrants he idolized his father. Solomon was born on a far northern plains where he grew up under the tutelage of his father, an expert Doctor. He was always very intelligent and has formed a secret society of specialists.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Poor, Immigrant. Occupation: Doctor
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2500 sp. Obsidian (15 gp). Golden yellow topaz (300 gp). Silver pearl (120 gp). 1 Breastplate. 1 Darkwood Shield.
Rolf Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy white beard and wild white hair. His blue eyes dart from person to person.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Rolf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Assassin, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge
Flaws: Hedonist. Bonds: Attractive, Poor, Enemies, Job. Occupation: Ruler
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 40 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1100 gp. Smoky quartz (50 gp). Rich purple corundum (1000 gp). Rich purple corundum (1000 gp). Deep green spinel (70 gp). Tiger eye turquoise (6 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item.
Conrad Addington, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft tan waves gently in the breeze. His skin is also unnaturally pale. He keeps his white hair in a flapper bob. His green eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.
History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is wracked by social anxiety
Flaws: Ugly, Emotional, Fearful. Bonds: Rich, Mentor. Occupation: Stylist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll, Dwarven, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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