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Advanced [show]


Trey Burton, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a pastel coat with black slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has dyed his greying brown hair a little too much giving a sharp brown color. He has brown eyes.

Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born several months after his mother was called into army service. A gifted student he started as a Shipwright, but he got bored and became a Architect. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To end his boredom; and wants to open a new tavern

Flaws: Addict, Mundane. Bonds: Enemies, Military, Job. Occupation: Architect

Voice: Raspy

Attributes [hide]

Trey Burton, Male Human Fighter 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 10 pp.


Social Check DCs


Richard Moreno, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to loving parents in a slum to the south. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he is compelled to act according to his religious beliefs

Flaws: Insomniac, Shy, Fearful. Bonds: Religious, Poor. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Richard Moreno, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills History +1, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Red spinel (70 gp). Citrine (30 gp). Malachite (16 gp).


Social Check DCs


Gerald Ainsley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His violet eyes peer out from beneath his small white hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Gerald Ainsley, Male Human Bard 9
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 20 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)11 (+0) 18 (+4)11 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 pp. Lapis lazuli (7 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Dustin Bradly, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He typically wears tan cloth garments or leather armor. His hair is chestnut and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Terse. Bonds: Rich, Military. Occupation: Slave Trader

Voice: Nasally tone

Attributes [hide]

Dustin Bradly, Male Human Druid 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2600 sp.


Social Check DCs


Diggory Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze. His chestnut hair is cut short. His eyes are violet and beady.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Diggory Harrington, Male Human Rogue 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)8 (-1) 9 (-1)11 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs

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