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Advanced [show]


Richard Huxley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Military, Religious, Adventurer, Debt. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Richard Huxley, Male Human Rogue 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Richard Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His black hair is thinning but still full. His eyes are blue.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Richard is combative with any and all who dare try his patience in the slightest.

History: Richard hails from a village terrorized by brigands. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many brigands want him driven away; and a deep hatred of brigands

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Richard Emsworth, Male Human Cleric 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Alexandrite (400 gp). Banded agate (4 gp).


Social Check DCs


Kyle Coombs, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a faded coat and loose pants complete with Stetson hat, marred by sweets. His hair is greying and his face has many wrinkles. His brown eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His father raised him in a mountain cabin. In his 14th year, his parents were killed by a giants raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor

Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Enemies. Occupation: Knight

Voice: Posh accent

Attributes [hide]

Kyle Coombs, Male Human Cleric 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)10 (+0) 17 (+3)11 (+0)
Skills Deception +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 70 pp.


Social Check DCs


Dean Pickering, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green small hat and green clothes. His white hair is unkempt and raggedy. He has gleaming, smiling hazel eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Passionate. Flaws: Ugly. Bonds: Immigrant, Poor, Religious, Nature. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Dean Pickering, Male Human Monk 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


John Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears baggy yellow pantaloons and a brown scarf. His chestnut hair has been sun bleached extensively. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He has a habit of throwing himself into exceedingly dangerous situations.

History: John lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Impulsive. Bonds: Family, Adventurer. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

John Wedgwood, Male Human Rogue 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Animal Handling +6, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 20000 cp. Violet garnet (1400 gp). Lapis lazuli (4 gp). Violet garnet (1400 gp). Black pearl (1400 gp). 1 Minor magic item.


Social Check DCs

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