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NPC Generator

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Advanced [show]


Bertram Kitchur, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a fine chain shirt which he covers with green colored cloaks and clothing. With a patchy black beard and wild black hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Carter, but he was a colossal failure. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: He's in love; and wants a kiss

Ideals: Extrovert, Gifted. Bonds: Religious, Job, Has a crush. Occupation: Tailor

Voice: Boston accent

Attributes [hide]

Bertram Kitchur, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)12 (+1) 10 (+0)6 (-2)
Skills Intimidation +0
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 sp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Theodoric Woods, Male Human [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. He wears his brown hair up in a very large beehive style do. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: He was born in a small forest village. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Antagonistic, Selfish, Insane. Bonds: Poor, Nature. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theodoric Woods, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)11 (+0) 14 (+2)13 (+1)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp.


Social Check DCs


Theodoric Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean yellow cloak covering his clean studded leather. His silver hair is lengthy. His eyes are green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.

History: Born in the south to a Bricklayer, Theodoric learned a great deal about his mother's area of expertise. Cursed with a spirit at a very young age, Theodoric has worked very hard to control his curse. He became a Bricklayer soon after.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Mundane, Insomniac, Disease. Bonds: Job, Enemies. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Theodoric Enfield, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)13 (+1) 11 (+0)16 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Gerard Blythe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He prefers to wear grey pants and tee shirts. With a patchy white beard and wild white hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of eastern immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the east, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: Impulsive, PTSD. Bonds: Religious, Immigrant, Adventurer. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Gerard Blythe, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Stealth -1
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 400 gp.


Social Check DCs


Arnold Yeardley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with tan lining and desert motifs. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Cook, his father struggled to pay the bills. Arnold was born on a far eastern plains where he grew up under the tutelage of his father, an expert Miller. He left for the east, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Ideals: Joker. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Yeardley, Male Human Bard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)11 (+0) 8 (-1)12 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp. Citrine (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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