Trym Mitchell, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man tends to wear a blue poncho over his likewise colored trousers and shirt. His silver hair is long and unkept. His gray eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Cartwright profession.
History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Jeweler for hire.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Passionate. Flaws: Ugly. Bonds: Job, Nature, Rich. Occupation: Jeweler
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 23 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1200 gp. 1 Minor magic item.
Don Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears a small hat to cover his moderate length chestnut hair. His eyes are violet and catlike.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion; and wishes to resurrect an old love
Flaws: Mundane. Bonds: Rich, Mentor, Family, In love. Occupation: Bounty Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 74 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 4 (-3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Clifford, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a violet vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His silver hair is matted, messy, and big. He has gray eyes and a violet hat with a blue feather.
Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he's attracted to the pc
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Has a crush, Job. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp. 1 Disguise kit. 1 Average lock. 1 Masterwork Musical instrument.
Heward Axton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He has comitted a past crime that haunts him to this day; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Professionalism. Bonds: Immigrant, Attractive. Occupation: Marshal
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Violet garnet (400 gp).
Shane Graham, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Navigator. His hair, while still mostly golden, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is mildly Human supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Shane was raised in a hard working conservative environment. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Seamstress, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and expand his business
Flaws: Ugly, Racist, Hedonist. Bonds: Job, Adventurer. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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