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NPC Generator

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Advanced [show]


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He carries a battered trident and tarnished shortspear as well. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Tim was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Architect.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and further expansion of business

Ideals: Fighting, Optimist. Bonds: Attractive, Job, Religious. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Tim Graham, Male Human Expert 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 14 (+2)12 (+1)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Patrick Hornsby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tight fitting brown shirt and pants. His brown hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He uses money and sex appeal to get what he needs; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Sculptor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Patrick Hornsby, Male Human Ranger 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 15 (+2)7 (-2)
Skills Athletics +2, Persuasion +0
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp. Brown-green garnet (140 gp). 1 Minor magic item.


Social Check DCs


Charles Ryley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He has auburn hair. He has brown eyes and a brown hat with a blue feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to have a good time and be beloved; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Artistic, Gifted, Optimist. Bonds: Adventurer. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Charles Ryley, Male Human Commoner 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)12 (+1) 10 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 sp. 1 Simple lock. 1 Simple lock. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Gomory Clare, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His moppish auburn hair is in a traditional bowl cut. He has a tattooed face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south to a Farmer, Gomory learned a great deal about his father's area of expertise. In his 18th year, his parents were killed by a orcs raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 5 years.

Motivation: He's attracted to the PC; and expand his business

Ideals: Logical. Flaws: Racist. Bonds: Job, Enemies, Has a crush. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Gomory Clare, Male Human Druid 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 22000 sp.


Social Check DCs


Alexandre Stanton, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears yellow cloth garments or leather armor, he is not a threatening figure. He keeps his long white hair kept up in a rat tail. This gray eyed easterner is not easily forgotten.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Alexandre studied abroad. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He now mingles about in high society.

Motivation: Many illithids want him driven away; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Racist. Bonds: Enemies, Rich. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Alexandre Stanton, Male Human Barbarian 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Performance +6, Stealth +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Amethyst (60 gp). Rock crystal (50 gp).


Social Check DCs

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