Miles Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. He keeps his white hair in a flapper bob. His fierce gray eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He was granted arcane powers by his dying brother.
Motivation: To be a Miner again; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Terse. Bonds: Military, Job. Occupation: Barrister
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 10 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
Possessions: 600 gp. Golden pearl (50 gp). Blue quartz (4 gp). Malachite (4 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. His brown hair is thinning but still full. He has a tattooed face.
Personality: He dislikes all the random violence that takes place in the north. He is obsessed with a lost civilization.
History: Gilbert was born in the north. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Barber. He has drifted from career to career and currently works as a Barber.
Motivation: He's looking for his big break; and to clean up the streets
Ideals: Pacifist, Persistence. Bonds: Adventurer, Job, Guardian. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4
Possessions: 100 gp.
Drogo Weston, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars, and a wedding ring on his right hand. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is covered beneath a completely black helmet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Professionalism. Bonds: In love, Job, Poor. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 56 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 11000 sp. Obsidian (10 gp). Rock crystal (50 gp).
Geoffrey Hale, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. He wears his black hair down. His amber eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Geoffrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: Nothing but the best is good enough for him; and wants to have a good time and be beloved
Ideals: Impeccable, Artistic, Optimist. Bonds: Military, Poor. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Tim Wedgwood, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a white tunic with brown highlights, and long pastel pants that bunch up around his shoes. He keeps his brown hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.
History: Gifted from a young age, Tim studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He'd like to take his coworkers down a peg; and to end his boredom
Ideals: Gifted. Flaws: Ugly, Mundane, Shy. Bonds: Military, Job. Occupation: Fisher
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Infernal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 12000 cp. 1 Minor magic item.
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