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John Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a deerstalker hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He speaks before he thinks and is too direct. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a mountains tribe. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To protect his home; and he wants to meet his childhood hero

Flaws: Impulsive. Bonds: Attractive, Military, Nature, Adventurer, Guardian. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

John Sutton, Male Human Ranger 9
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 40 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)12 (+1) 16 (+3)7 (-2)
Skills History +4, Performance +1
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 240 pp. Obsidian (10 gp). Chalcedony (60 gp). Black pearl (400 gp). Blue quartz (10 gp). Rhodochrosite (10 gp). Blue star sapphire (700 gp). Iolite (60 gp).


Social Check DCs


Charles Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. His black hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the west. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His first spouse was a Painter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother

Ideals: Pacifist, Opinionated. Flaws: Antagonistic. Bonds: Family. Occupation: Armorer

Voice: Thin and wheezing

Attributes [hide]

Charles Marlee, Male Human Warlock 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 7 (-2)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 80 pp.


Social Check DCs


Gomory Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with white highlights, and long yellow pants that bunch up around his shoes. He is portly but not overly obese. His golden hair is smooth and relatively long. His eyes are hazel and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Gomory was left his father's suit of armor and trained in its use and care. He was granted psionic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Attractive, Military, Job. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Gomory Van Es, Male Human Paladin 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)11 (+0) 14 (+2)17 (+3)
Skills Arcana +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. Tourmaline (50 gp). Obsidian (15 gp). Eye agate (15 gp). Brown-green garnet (50 gp).


Social Check DCs


Godfrey Kelsey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and is wearing the road beaten gear of a warrior. His tied-back hair is black. His face is covered beneath a completely black helmet.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is harsh and unforgiving.

History: Godfrey hails from a village terrorized by illithids. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against illithids; and a deep hatred of illithids

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Enemies. Occupation: Shepherd

Voice: Booming voice

Attributes [hide]

Godfrey Kelsey, Male Human Ranger 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)7 (-2) 15 (+2)18 (+4)
Skills Arcana +0, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Lance Acton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and is dressed in a clean white cloak covering his clean studded leather. He has dyed his greying white hair a little too much giving a sharp white color. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Philantrophist. Flaws: Shy. Bonds: Military, Rich, Debt. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Lance Acton, Male Human Rogue 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 8 (-1)9 (-1)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1100 sp. White pearl (140 gp). Moonstone (40 gp).


Social Check DCs

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