Henry Clinton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. His silver hair is braided into rings. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with his god.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Shy. Bonds: Immigrant, Religious, Military. Occupation: Engraver
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 61 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 70000 cp. Violet garnet (700 gp). Aquamarine (700 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Moonstone (70 gp). Peridot (70 gp). Obsidian (13 gp). Emerald (900 gp). 1 Minor magic item.
John Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He carries with him a set of lances, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His deerstalker hat is riddled with cuts and holes. He has amber eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: John was raised in a hard working conservative environment. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in lance use. He became a Interpreter soon after.
Motivation: He'd like to take his coworkers down a peg; and he wants revenge against drow
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Job, Enemies. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
Gomory Burton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and brown. His ears are large.
Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Gomory has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Fearful, Disease. Occupation: Soapmaker
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 800 gp. Eye agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Rowley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears silk and lounges about seductively. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise gray.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His father raised him in a mountain cabin. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He left for the east, certain he would find work there.
Motivation: Wants to raise his children well; and doesn't want to be a tanner and was forced into it by his family
Ideals: Justice. Bonds: Attractive, Immigrant, Nature, Family. Occupation: Tanner
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 80 pp.
Gerald Conway, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'1" and wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His long golden hair reaches down to his waist. His gray eyes are slightly larger than normal.
Personality: He dislikes all the random violence that takes place in the north. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gerald was born the youngest of three triplets. His mother was a soldier and died while he was still young. Gerald was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Family, Military, Adventurer. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 500 gp. Blue quartz (12 gp). Rose (50 gp). Silver pearl (160 gp).
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