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NPC Generator

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Advanced [show]


Theobald Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. He has auburn hair. His eyes are likewise green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Theobald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his brother

Flaws: Antagonistic. Bonds: Military, Family, Job. Occupation: Bellfounder

Voice: Forgets to breathe while speaking

Attributes [hide]

Theobald Gracey, Male Human Warrior 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Theodoric Dayton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and he perpetually has his sai ready. His hair is red, silky, and of moderate length. His eyes are likewise hazel.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Theodoric was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Theodoric's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Theodoric Dayton, Male Human Fighter 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Tiger eye turquoise (5 gp).


Social Check DCs


Richard Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt, and he perpetually has his hammer ready. His brown hair has been sun bleached extensively. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Engraver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Family, Poor. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Richard Stanford, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)18 (+4) 11 (+0)15 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Orc, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1800 sp. Aquamarine (900 gp). Jade (100 gp). 1 Average lock.


Social Check DCs


Heward Emsworth, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. He has red hair. His eyes are blue.

Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.

History: Heward was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is not mentally stable, and does not behave rationally; and to be a banker again

Ideals: Persistence. Flaws: Shy, Impulsive, Insane. Bonds: Job. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Heward Emsworth, Male Human Warrior 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 8 (-1)13 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. A small bag of saffron. (100 gp).


Social Check DCs


Robert Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of bows on his belt, each one with a amber on the hilt. He wears a colorful flower in his black hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive, Adventurer. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Robert Gentry, Male Human Aristocrat 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)16 (+3) 12 (+1)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Druidic, Celestial, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs

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