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Advanced [show]


William Van Es, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His red hair and beard is wavy and long. His gray eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Religious, Job. Occupation: Beggar

Voice: Raspy

Attributes [hide]

William Van Es, Male Human Aristocrat 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp).


Social Check DCs


Lance Windsor, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green collared shirt and tan pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He sports a flattop hair cut. His violet eyes lackadaisically let the world flow into them.

Personality: Lance wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Dyer business at a young age. When Lance reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Disciplined, Logical. Flaws: Secretive. Bonds: Military, Job. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Lance Windsor, Male Human Commoner 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)14 (+2) 13 (+1)18 (+4)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Simple lock. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Dustin Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He is portly but not overly obese. With bright auburn hair and a scraggly beard. This violet eyed southerner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hasn't been sleeping well lately.

Motivation: He doesn't get along with people that don't share his tastes; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Adventurer, Military. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Dustin Branson, Male Human Monk 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)9 (-1) 11 (+0)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. Hematite (12 gp). Moonstone (40 gp). Black pearl (1300 gp). Malachite (12 gp).


Social Check DCs


Hugh Rayden, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Secretive. Bonds: Adventurer, Immigrant. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Hugh Rayden, Male Human Warlock 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)11 (+0) 10 (+0)6 (-2)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 800 gp. Amber (130 gp).


Social Check DCs


Gunter Whitby, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and carries shields. His chestnut hair is heavily combed to the right. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.

History: Gunter was born with his father's beautiful face. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's father didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Sensitive, Antagonistic. Bonds: Attractive. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Whitby, Male Human Druid 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp.


Social Check DCs

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