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NPC Generator

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Advanced [show]


Gomory Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with green socks and a vest with buckled shoes. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. His white hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He is a Metallic Dragon in disguise. He was taken as a slave by a traveling circus and forced to perform He has dedicated himself to building a better village for his children.

Motivation: To get a good night's sleep.

Ideals: Joker, Artistic. Flaws: Insomniac. Bonds: Adventurer, Slave. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Gomory Beckwith, Male Human Aristocrat 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)10 (+0) 14 (+2)7 (-2)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. Freshwater pearl (16 gp). Chrysoprase (40 gp). Moonstone (40 gp).


Social Check DCs


Ralf Wentworth, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. His hair is black, silky, and of moderate length. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Barber

Voice: Excited and jittery

Attributes [hide]

Ralf Wentworth, Male Human Warrior 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. Banded agate (5 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Gerald Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, grey, dusty cloak. He has no hair. His hazel eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also hits on women, regardless of circumstances.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted psionic powers by his dying sister.

Motivation: He has money and likes to spend it; and he wants to get laid

Ideals: Gifted. Flaws: Ugly, Shy, PTSD. Bonds: Has a crush, Rich. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Gerald Hallewell, Male Human Warlock 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 6
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)3 (-4) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics -2, Stealth -2
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +0 / 1d10-2, Ranged -2 / 1d10-4, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 47000 sp. 1 Backpack. 1 Hourglass. 1 Small steel mirror. 1 Silver holy symbol.


Social Check DCs


Anselm Palomarez, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. He has moderate length auburn hair. His thin eyebrows rest above his beady violet eyes.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born at the edge of vast mountains. His martial abilities were realized during a raid on his village. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Anselm Palomarez, Male Human Fighter 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)8 (-1) 10 (+0)13 (+1)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 200 gp.


Social Check DCs


Henry Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan feathered hat and tan clothes. He is portly but not overly obese. His moppish red hair is in a traditional bowl cut. His violet eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He would rather hide behind his crafts than deal with other people.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Henry took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Artistic, Gifted, Optimist. Flaws: Shy. Bonds: Family. Occupation: Bowyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Henry Dudley, Male Human Warrior 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 78 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Intimidation +4, Survival +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 900 gp.


Social Check DCs

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