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NPC Generator

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Advanced [show]


Randal Preston, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his golden hair to look like a famous performer. His eyes are a pleasant blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.

History: Born in the north his family was never financially stable. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Joker, Gifted. Bonds: Poor. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Randal Preston, Male Human Ranger 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 10 (+0)11 (+0)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 38000 sp.


Social Check DCs


Odo Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Odo was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Odo took refuge in the large cave and found the beat up axe and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and further expansion of business

Bonds: Job, Attractive, Nature, Adventurer, Enemies. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Odo Graham, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 500 sp. Moonstone (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Solomon Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is knotted and matted. His eyes, though not visible through his cowl, are green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a ruthless business man, a trait he acquired from his mother.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wishes to resurrect an old love; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, In love. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Solomon Kimberly, Male Human Aristocrat 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)16 (+3) 15 (+2)13 (+1)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Tim Adley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear yellow clothing when he does not wear armor. His hair is golden, silky, and of moderate length. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised by priests from a young age. Tim was born on a far southern desert where he grew up under the tutelage of his mother, an expert Fortune-teller. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Attractive, Religious, In love, Mentor, Immigrant. Occupation: Fortune-teller

Voice: Speaks with back of mouth

Attributes [hide]

Tim Adley, Male Human Ranger 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1200 sp. 1 Average lock.


Social Check DCs


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a robe, a symbol of the four houses of cards around his neck, and a scimitar on his belt. He has moderate length brown hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Optimist. Flaws: Ugly. Bonds: Immigrant. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Balimaar Fidget, Male Human Bard 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)16 (+3) 9 (-1)12 (+1)
Skills Investigation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic, Ignan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 100 gp.


Social Check DCs

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