Drogo Windsor, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He is an epitome of beauty. His blonde hair is still thick. His eyes are a pleasant gray.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 11000 cp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Minor magic item.
Adam Adley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. He has moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His childhood dream was to be a Layabout, but he was a colossal failure. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Insane, Fearful. Bonds: Job, Religious, Enemies. Occupation: Mortician
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 14 (+2) | 15 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Gunter Fulton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He tends to wear a large black jacket. His hair is short and brown. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Gunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Disease. Bonds: Religious, Military, Adventurer. Occupation: Navigator
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 18 (+4) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Celestial, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Fire opal (500 gp). 1 Minor magic item. 1 Minor magic item.
Adam Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is red and curly. He has several tiny emerald earrings on each ear.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He plays an instrument quite well.
History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Ugly, Emotional, Insane. Bonds: Rich. Occupation: Bather
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Elven, Undercommon, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp. Blue quartz (6 gp). Rock crystal (50 gp). 1 Minor magic item.
Peter Everleigh, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His ears are large.
Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and money/treasure
Ideals: Professionalism. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Bowyer
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 56 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Gnome
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1500 gp. A silver and pearl hairclip (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp).
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