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Advanced [show]


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His blonde hair is heavily combed to the left. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He is a great chef.

History: He was born to loving parents in a slum to the south. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Gerard Denholm, Male Human Sorcerer 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)18 (+4) 12 (+1)15 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Auran, Celestial, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 100 gp.


Social Check DCs


Gomory Law, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. His blonde hair is still thick. His blue eyes are slightly larger than normal.

Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them

History: A powerful slaver made him what he is. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Impeccable, Athletic. Flaws: Shy. Bonds: Attractive, Mentor, Adventurer. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Gomory Law, Male Human Bard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)18 (+4) 11 (+0)8 (-1)
Skills History +6, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Infernal, Goblin, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 200 gp. Rose (80 gp). Star ruby (900 gp).


Social Check DCs


Anselm Soames, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears grey leather gloves, a grey jacket, and tight pants. His hair is red and curly. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Anselm took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Justice, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Anselm Soames, Male Human Druid 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 18 (+4)18 (+4)
Skills Athletics +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 500 gp. 1 Half-Plate. 1 Banded mail. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Alex Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered ceremonial dagger and tarnished hand crossbow as well. His white hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and he has a crush on the local map maker

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Poor, Has a crush, Adventurer. Occupation: Shepherd

Voice: Thin and wheezing

Attributes [hide]

Alex Westcott, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 700 sp.


Social Check DCs


Heward Ashton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy silver hair. This hazel eyed northerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small plains village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Gifted, Fighting. Flaws: Insomniac. Bonds: Nature, Mentor, Family. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Heward Ashton, Male Human Wizard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)13 (+1) 17 (+3)14 (+2)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs

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