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Advanced [show]


Lewis Tenley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.

History: He was born in the north, but his parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Lewis's homeland. Lewis decided to take the middle way and become a bodyguard. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Immigrant. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Lewis Tenley, Male Human Wizard 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)16 (+3) 14 (+2)17 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Celestial
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Gomory Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He carries a battered scimitar and tarnished pickaxe as well. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Gomory took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Bellfounder

Voice: Shortens vowels

Attributes [hide]

Gomory Kitchur, Male Human Expert 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ernest Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a lot of dark rich colors, with gold accents. He wears a deerstalker hat to cover his moderate length brown hair. His blue unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he would like to get married and retire

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Ruler

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Hastings, Male Human Rogue 10
Medium (6'0") Human, Neutral Good (CR 10)
Armor Class 14
Hit Points 33 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)12 (+1) 17 (+3)16 (+3)
Skills Investigation +5, Medicine +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1500 gp. Black velvet mask with numerous citrines (150 gp). Gold and topaz bottle stopper cork (1000 gp). Jeweled gold crown (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Brass mug with jade inlays (100 gp). Solid gold idol (200 gp).


Social Check DCs


Aldous Springfield, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and silver. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Optimist, Persistence. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Aldous Springfield, Male Human Warrior 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Rolf Payton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown costume with the symbols of the four houses of cards on his torso, he is not a threatening figure. He keeps his red hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Sailor, Rolf learned a great deal about his mother's area of expertise. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Rolf Payton, Male Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1300 sp.


Social Check DCs

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