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Advanced [show]


Gunter Gladstone, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is singed and shortened. His eyes are violet and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.

History: Gunter hails from a village terrorized by giants. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Antagonistic, Addict. Bonds: Enemies, Religious. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Gunter Gladstone, Male Human Monk 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 3 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)13 (+1) 7 (-2)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Norman Tindall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. He has no hair. His face is covered beneath a completely black helmet.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Mentor. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Norman Tindall, Male Human Cleric 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)10 (+0) 12 (+1)17 (+3)
Skills Nature +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Altham, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is red, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Shy. Bonds: Attractive, Religious, Poor. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Odo Altham, Male Human Warlock 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 40000 cp. Black pearl (1400 gp). Violet garnet (1400 gp). Fiery yellow corundum (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Manfred Weld, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears grey trousers with violet and white striped suspenders. He wears various colorful collared shirts, marred by sweets. He keeps his brown hair in a flapper bob. He has blue eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his father.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal poetry training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Entrepeneur, Gifted, Artistic. Flaws: Ugly, Mundane. Occupation: Bowyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Weld, Male Human Paladin 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Manfred Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. He keeps his auburn hair in a flapper bob. His eyes are amber and catlike.

Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Tanner business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Philantrophist, Impeccable. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Manfred Sheldon, Male Human Fighter 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Athletics +6, Insight +4
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: 600 gp. Zircon (80 gp). Bloodstone (80 gp).


Social Check DCs

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