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NPC Generator

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Advanced [show]


Ralf Kendal, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet clothing when he does not wear armor. His long golden hair reaches down to his waist. His green eyes dart from person to person.

Personality: Eccentric and domineering, Ralf will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Ralf was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Extrovert, Joker, Persistence, Entrepeneur. Bonds: Family. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Ralf Kendal, Male Human Commoner 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Theodoric Clapham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. His white hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Rich, Attractive. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Theodoric Clapham, Male Human Paladin 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 9 (-1)8 (-1)
Skills Intimidation +1, Religion +4
Senses Passive Perception 9
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Chalcedony (80 gp). Jasper (80 gp). 1 Minor magic item.


Social Check DCs


Hubert Rutland, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. He wears a colorful flower in his silver hair. His green unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: He'd like to take his coworkers down a peg; and to be a barber again

Flaws: Disease, Hedonist. Bonds: Attractive, Job, Military. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Hubert Rutland, Male Human Aristocrat 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +6

Possessions: 7000 sp.


Social Check DCs


Wymar Clinton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is generally well dressed albeit a few years behind the times. His hair is short and white. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He feeds upon the attention of others.

History: He comes from a rich northern family. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Flaws: Addict. Bonds: Attractive, Rich, Immigrant. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Wymar Clinton, Male Human Monk 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)17 (+3) 13 (+1)9 (-1)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Terran, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1500 gp.


Social Check DCs


Theobald Stratford, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an entirely tan suit with brown socks and a vest with buckled shoes. His golden hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.

History: The child of a Sage, who enjoyed hunting, Theobald was taken on many hunting expeditions. A few years later when the west was not economically sound they moved to his current location. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Theobald Stratford, Male Human Adept 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. Finely wrought small gold bracelet (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp).


Social Check DCs

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