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NPC Generator

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Advanced [show]


Richard Holton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. He wears his brown hair up. His eyes are hazel and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. His necromantic abilities were realized during a raid on his village. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: To end his boredom; and sabotage a competitor

Ideals: Entrepeneur, Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Richard Holton, Male Human Monk 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Insight +5, Stealth +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Azurite (8 gp). Star rose quartz (50 gp).


Social Check DCs


Drogo Altham, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and is wearing colorful clothing, dressed as a Sellsword. His right leg appears badly burned and disfigured. His golden hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Drogo will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Military, Has a crush. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Drogo Altham, Male Human Bard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 10 (+0)9 (-1)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. Black pearl (800 gp). Zircon (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Churchill, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is lengthy. His eyes are blue and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Randal Churchill, Male Human Commoner 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Raymond Astley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His brown eyes dart from person to person.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Raymond began to lead the lost caravan. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Enemies, In love, Military. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Raymond Astley, Male Human Sorcerer 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 8 (-1)9 (-1)
Skills Nature +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 1000 sp. Chalcedony (80 gp).


Social Check DCs


Cory Hayden, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his silver hair in a pixie cut. His eyes, though not visible through his cowl, are blue.

Personality: Calm and collected, he is a well trained Layabout. He feeds upon the attention of others.

History: He was born at the edge of vast mountains. A few years later when the south was not economically sound they moved to his current location. He became a Layabout soon after.

Motivation: To be a Locksmith again; and further expansion of business

Bonds: Poor, Job, Attractive, Nature, Immigrant. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Cory Hayden, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Iolite (80 gp). Hematite (13 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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