Ernest Walcott, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. His blonde hair is still thick. His blue eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Ernest was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up work as a Miner and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Flaws: PTSD. Bonds: Job, Enemies, Family, Adventurer. Occupation: Miner
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 4 Tanglefoot bags.
Everard Landon, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He prefers to wear grey pants and tee shirts. His hair is always cut to a buzz. He has green eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Herbalist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 61 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 5000 sp.
Chad Marlee, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north to a Ruler, Chad learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Athletic. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Ruler
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Giant, Terran
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
Possessions: Deep blue spinel (700 gp). Moss agate (15 gp).
Wymar Brandon, Male Human [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered brown stockings. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is lengthy and is close to two feet long. His eyes are a pleasant violet.
Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark
Ideals: Gifted, Persistence. Flaws: Hedonist. Bonds: Adventurer, Enemies. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
Possessions: 900 gp. White opal (1200 gp). 1 Minor magic item. 1 Minor magic item.
Alexandre Brixton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a blue vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his blue boots flare out at the collars. His long black hair is drawn into a two foot long braid. He has blue eyes.
Personality: Stoic and calm, he prefers to meditate than take action. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Shepherd business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Shepherd job and began his own company from there.
Motivation: Wants to open a new tavern; and he's in love
Ideals: Disciplined, Optimist. Bonds: Job, Rich, Has a crush. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 38000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!