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Advanced [show]


Roland Hadley, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is cut short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Mercenary mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and further expansion of business

Flaws: Addict, Disease, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Roland Hadley, Male Human Bard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)7 (-2) 13 (+1)12 (+1)
Skills History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Everard Enfield, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly golden, has prominent grey streaks. His blue eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Everard took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He was granted martial powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Athletic, Gifted. Bonds: Military, Nature. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Everard Enfield, Male Human Bard 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)6 (-2) 16 (+3)8 (-1)
Skills Arcana +1, Deception +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 sp.


Social Check DCs


Norman Burton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a very tight haircut. His eyes are likewise blue.

Personality: Stoic and calm, he prefers to meditate than take action. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Norman Burton, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 13 (+1)11 (+0) 8 (-1)14 (+2)
Skills Performance +4, Sleight of Hand -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Skelton, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business.

Flaws: Ugly, Emotional, Antagonistic. Bonds: Rich, Job. Occupation: Assassin

Voice: Low range voice

Attributes [hide]

Manfred Skelton, Male Human Wizard 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 18 (+4)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: Red garnet (140 gp). Black pearl (1600 gp). Black pearl (1600 gp). Bloodstone (80 gp).


Social Check DCs


Henry Northcott, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a tight fitting tan shirt and pants. His hair is long and golden with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His eyes are violet and beady.

Personality: Stoic and calm, he prefers to meditate than take action. He is a great chef.

History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Henry Northcott, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 80 pp.


Social Check DCs

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