Shane Bradley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. He wears a wide-brimmed hat to cover his moderate length black hair. His ears are large.
Personality: Overbrimming with self-confidence, Shane isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the north. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: To reunite with his old friends.
Ideals: Fighting, Impeccable, Logical. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Laborer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp.
Gunter Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he usually wears his black robe and has his sai always slung over his shoulder, and is pretty ugly. His hair is red and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers
Flaws: Ugly, Impulsive, Shy. Bonds: Mentor, Family. Occupation: Armorer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: 600 gp. 1 Minor magic item.
Everard Tenley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears many layers of old clothing at all times. He has a hunchback. His hair is silver and curly. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. He is frequently practicing swordplay.
History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Everard and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he wants to get laid
Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Military, Mentor. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 7 (-2) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 800 gp. Citrine (80 gp). White pearl (110 gp). Deep blue spinel (1100 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.
Miles Crawford, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a clover on it. With a patchy chestnut beard and wild chestnut hair. His eyes are brown and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Miles was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He desires power and/or immortality; and expand his business
Ideals: Joker. Flaws: Ugly. Bonds: Job, Guardian, Adventurer. Occupation: Detective
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1900 sp. 1 Banded mail. 1 Half-Plate.
Gerard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His mother raised him in a mountain cabin. He worked as a nervous Mortician and found it very stressful. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Athletic. Flaws: Fearful. Bonds: Rich, Attractive, Job, Nature. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 2200 sp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
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