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Advanced [show]


Diggory Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright brown suits and hats. His hair, while still mostly red, has prominent grey streaks. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Stylist but believes his peers are too gung-ho.

History: He got into the Stylist business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new stylist responsibilities is difficult

Ideals: Joker, Pacifist. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Diggory Bradshaw, Male Human Warrior 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)9 (-1) 13 (+1)13 (+1)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 10000 cp. Banded agate (6 gp).


Social Check DCs


Randal Wentworth, Male Human [Permalink]

Personal [hide]

Description: This southern man is dressed in earthy colors with a white and black handkerchief worn on his right side. His clothes are grease stained in places. His hair is silver, silky, and of moderate length. He has gleaming, smiling green eyes.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To protect his home; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Guardian, Adventurer. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Randal Wentworth, Male Human Fighter 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)7 (-2) 12 (+1)10 (+0)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +4

Possessions: Malachite (5 gp). 1 Minor magic item.


Social Check DCs


Aldous Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple brown robe with white stripes complete with hood. His golden hair is lengthy. His blue unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Joker, Professionalism. Flaws: Ugly, Disease. Bonds: Military. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Aldous Copeland, Male Human Wizard 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)16 (+3) 12 (+1)9 (-1)
Skills History +6, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 140 pp.


Social Check DCs


Gunter Lincoln, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a violet armored body suit, with a simple red line shooting up and back down. His hair is golden, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Farmer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear.

Ideals: Joker. Flaws: Fearful, Disease. Bonds: Attractive. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Gunter Lincoln, Male Human Cleric 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)12 (+1) 10 (+0)3 (-4)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 14000 cp. 1 Small steel mirror. 1 Simple lock. 1 Disguise kit.


Social Check DCs


Drogo Allerton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a worn and beaten armor. His deerstalker hat is riddled with cuts and holes. His violet eyes peer out from beneath his deerstalker blue hat.

Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Religious, Adventurer. Occupation: Armorer

Voice: Thin and wheezing

Attributes [hide]

Drogo Allerton, Male Human Monk 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)8 (-1) 8 (-1)13 (+1)
Skills Athletics +6, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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