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Advanced [show]


Alexandre Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has no hair. His ears are large.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also hits on women, regardless of circumstances.

History: A powerful wizard made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). By chance he met his brother recently and the two have been together since.

Motivation: He would like to get married and retire; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Adventurer, Family, Has a crush, Mentor. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alexandre Shelby, Male Human Cleric 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Everard Altham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. His red hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Rich, Military. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Everard Altham, Male Human Expert 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 11 (+0)6 (-2)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Tim Upton, Male Human [Permalink]

Personal [hide]

Description: A 5'8" northern man, he is wearing a perfectly clean shirt and pair of pants. He has a white handlebar mustache and slicked back white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Meet up once more with his childhood friend; and money/treasure

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Rich. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Tim Upton, Male Human Warrior 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 65 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 7 (-2)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Undercommon, Sylvan, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of whips, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His brown hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. When Gomory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Bonds: Rich, Attractive, Military. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Gomory Hadley, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)15 (+2) 10 (+0)7 (-2)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Colby, Male Human [Permalink]

Personal [hide]

Description: He wears a brown feathered hat and brown clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His red hair is lengthy. His fierce gray eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army

Bonds: Enemies, Military, Rich, Job, Religious. Occupation: Slave Trader

Voice: pre-pubescent

Attributes [hide]

John Colby, Male Human Druid 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 9 (-1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Violet garnet (800 gp). 1 Minor magic item.


Social Check DCs

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