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Solomon Barton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing the road beaten gear of a warrior, and is pretty ugly. He wears his red hair up. His gray eyes peer out from beneath his top tan hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Solomon was born in the north. At a young age he loved to build and create. Solomon was born on a far northern forest where he grew up under the tutelage of his father, an expert Performer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Athletic, Impeccable, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Solomon Barton, Male Human Paladin 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lance Milton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has a large brown mantle and cape that has been intricately interwoven into his blue robe. His white hair has been sun bleached extensively. His gray eyes are passionate and lively.

Personality: Lance is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lance took refuge in the large cave and found the beat up morningstar and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Professionalism. Flaws: Depressed, Secretive. Bonds: Nature, Adventurer. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Lance Milton, Male Human Ranger 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Athletics +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Don Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has a long auburn beard with little hanging trinkets. His eyes are a pleasant blue.

Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Don was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Family, Adventurer. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Don Branson, Male Human Monk 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. He wears a wide-brimmed hat to hide his balding. His eyes are likewise brown.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Bonds: Slave, Military, Mentor. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Gerard Gresham, Male Human Aristocrat 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Trym Churchill, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely yellow suit with brown socks and a vest with buckled shoes. He wears a broad hat to cover his moderate length golden hair. His gray unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Trym hails from a village terrorized by orcs. His first spouse was a Layabout, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and wants to raise his children well

Flaws: Disease, Shy. Bonds: Immigrant, Enemies, Family. Occupation: Engraver

Voice: Posh accent

Attributes [hide]

Trym Churchill, Male Human Barbarian 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)10 (+0) 15 (+2)18 (+4)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp).


Social Check DCs

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