Rolf Brixton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. With bright black hair and a scraggly beard. His fierce hazel eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to get laid.
Flaws: Shy. Bonds: Attractive, Poor, Military. Occupation: Shoemaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 3 Alchemist’s fire. 7 Acid flasks. 1 Everburning torch.
Roland Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan cloak and cross-gartered black stockings, and is pretty ugly. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to get a good night's sleep
Flaws: Ugly, Insomniac, Shy, Secretive. Bonds: Mentor. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 400 gp.
Gerard Van Es, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. He has a long auburn beard with little hanging trinkets. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Antagonistic, Insane, Impulsive. Bonds: Rich. Occupation: Sculptor
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 24 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 4000 sp.
Simon Warwick, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He has a long silver beard with little hanging trinkets. His hazel eyes dart from person to person.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a Server, his father struggled to pay the bills. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved
Ideals: Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 sp.
Solomon Westcott, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His long black hair reaches down to his waist. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Solomon took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he loathes his own lifestyle
Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Masseuse
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
Possessions: 3000 sp.
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