Gilbert Royston, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a perfectly clean shirt and pair of pants. He has done his best to style his red hair to look like a famous performer. His hazel eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Spy business at a young age. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Religious, Job, Military. Occupation: Spy
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp. Emerald (500 gp). Brown-green garnet (150 gp). Red-brown spinel (150 gp).
William Wakefield, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy brown hair. His blue eyes are slightly larger than normal.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: William was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: To be a Guard again.
Ideals: Athletic. Flaws: Depressed, Addict. Bonds: Attractive, Job, Military. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Jocelyn Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a well pressed and immaculate suit (or dress). He keeps his white hair in a pixie cut. His eyes are blue.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Crown-heir. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: He is wracked by social anxiety; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Opinionated, Entrepeneur. Flaws: Disease, Fearful. Bonds: Job. Occupation: Crown-heir
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 43 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +5
Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Golden circlet with four aquamarines (2000 gp).
Ernest Ramsay, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his violet robe and has his longbow always slung over his shoulder. He wears his blonde hair down. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a small toy that he constantly fidgets with.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Ernest was born on a far southern island where he grew up under the tutelage of his mother, an expert Bounty Hunter. He got away from his former life and has fallen to alcoholism.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Job, Immigrant. Occupation: Bounty Hunter
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 6 (-2) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Iolite (50 gp). Obsidian (12 gp).
Jocelyn Sutton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He keeps his auburn hair in a flapper bob. His gray eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Layabout, but he got bored and became a Glassblower. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Glassblower
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 15 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 4000 sp.
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