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NPC Generator

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Advanced [show]


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his blonde hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gunter was born with his father's beautiful face. His family was turned out during the war. He and his family wandered east to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting. Flaws: PTSD. Bonds: Job, Attractive. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Gunter Marley, Male Human Rogue 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills History +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


William Oakley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a simple tan robe with brown stripes complete with hood. His blonde hair is smooth and relatively long. His eyes are likewise brown. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Stylist born in the past three hundred years. He is able to make almost anything out of random pieces of junk.

History: He was raised in a white middle class family as the only child. His father took him hunting and taught him how to get in the mind of other creatures. He has worked as a Stylist like his father before him.

Motivation: To find somewhere to settle down.

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Nature. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

William Oakley, Male Human Rogue 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)7 (-2) 10 (+0)14 (+2)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. Hematite (13 gp). Chalcedony (40 gp). Blue sapphire (600 gp). Star rose quartz (40 gp).


Social Check DCs


Shane Colton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His long black hair reaches down to his waist. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy

Ideals: Entrepeneur. Flaws: Shy, Impulsive, Greedy. Bonds: Rich. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Colton, Male Human Ranger 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 8 (-1)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Alex Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is styled in orderly dreadlocks. His eyes are amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy.

Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Barrister

Voice: Sleepy voice

Attributes [hide]

Alex Dumph, Male Human Commoner 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 15 (+2)8 (-1) 14 (+2)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Guy Holton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He wears his brown hair up. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the west. In his 12th year, his parents were killed by a gnolls raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Guy Holton, Male Human Barbarian 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 50 pp.


Social Check DCs

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